Posts Tagged ‘iphone’

Overlooking autosize in Texture Packer

August 14th, 2011

So I’ve been using TexturePacker recently for my iphone game. It is a great tool and I would recommend it to everyone. However, I did run into an issue.

I took a break from coding my game for about 6 months and recently got back into it. Since then, a new version of texture packer was released. Everything seemed the same, but then I noticed that no matter what I did with anything made with the new version, my app would just crash with a SIGABRT error. No good. The code would work fine with the older spritesheets that was made in the past, but nothing new.
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