So when I last posted an article, I did an example on PureMvc. It was just something small and simple. One of the thing I do not like about PureMvc though (plan on writing an article about this later) is the mediators “handleNotification” function. It seems to almost be common practice with PureMvc that you have this function and it just turns into a massive switch statement to find out what came back, where it goes, how its handled, etc. Fine some something small, but we have all seen what can happen with rogue switch statements. I’m sure there are more eligant work arounds for this, but I see it as a decent sized flaw.
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Marcel Flex, tutorial Actionscript, fabrication, Flex, howto, puremvc, tutorial
Well it has been awhile since I have written anything, but that doesn’t mean that I haven’t been busy. Lately at work I’ve been working a lot more closely with Flex, writing some pretty creative/new custom components, learning a lot, etc. Lately we discussed the possibilities of switching from the standard use of Cairngorm to the use a PureMVC, so I wanted to go over a brief tutorial of PureMVC to show how its used. Later I will be posting a short article over the differences of cairngorm vs PureMVC.
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Marcel Flex Actionscript, Flex, puremvc
Alright so my updates have been lacking, but that is because I have been working on a version of Sets in Flex. Sets is a really fun card game that apparently Mensa loved in the early 90’s and gets somewhat addictive. Right now its still in beta and has some bugs that need to be worked out. The game itself works, its just that nothing happens at the end, the timer doesnt restart when you click ‘restart game’ and there are other features I want to add (high score maybe?). But the game is fully playable and newer images will be added soon. Also I will be posting the code after I clean it up a bit for everyone to check out.
Check out the wiki for the rules and give it a shot!
Marcel Flex Flex
Hello world!
Great start of a programmers blog. Well, I dont really want to call it a blog so much as a site that one can turn to as a reference for ideas, thoughts, or maybe just to learn. Mainly I would like to post specific design patterns with examples that tend to be more real world rather than ’say you have a Bird and you want it to learn to fly without recompiling. First make your Bird class….’ While those examples to help illustrate the point, it may not help you learn to catch when you will use it in the real world.
Of course talk is big. I am sure I will run into instances where I don’t have a real world example to give, but I will always try
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Anyways, more to come soon. Also, Id imagine I will be changing the layout/theme and getting rid of the crap on the right hand side.
Marcel Flex