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And I’ve made the jump…

January 12th, 2011

There is no denying that I really enjoy mobile dev. Time has not exactly been on my side in terms of it, but you cant say that the future is not in mobile devices (See the over 100 tablets at the recent CES event). And as much as I loved making my games for the palm pre, I cant help but be frustrated by a few key factors.

One, I do not like the developer tools. A lot of it has a rushed feeling to it and just does not give a solid feeling. If you want to make apps, use the unstable eclipse plug in…. or Ares… why not. If you want to make games using the PDK, use visual studio in windows or xcode on a mac. On top of that, there is a whole other SDK coming out to replace mojo. All of this makes it difficult to 1. easily develop apps or 2. Have a mature development community. It’s pretty annoying to run into a problem and not have anyone run into the same problem and no one really there to help out.

This being said, I have decided too make the jump to doing iPhone games. I know the market is already flooded with games for the iPhone, but with the matured community and tons of existing and proven frameworks, it is something I have enjoyed thus far. It has been a bit of a learning curve for me considering I havent done any objective C programming, but I am slowly learning.

Anyways, I want to try to keep up a daily blog of my learnings, goals for my game, etc.

Looking forward to more posts!

Flex

  1. September 3rd, 2012 at 21:01 | #1

    Those two points holds true especially when it comes to BlackBerry’s SDK. It’s hard to even set it up…
    Android is not that much better.

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